What tricks can the Lynx do?

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  • #781
    bitboi
    Participant

    First of all, I’d like to say hi as this is my first time posting on the forums.
    My main target platforms for my game are Atari Lynx & XE, but right now I mostly want to focus on the Lynx.
    I want to make a 16×32 Hero sprite for my game. can this be achieved? What tricks should I use?

    #782
    8bit-Dude
    Keymaster

    There is no size limit for Lynx sprites, you just need the X-size to be a multiple of 2.
    16×32 will make a huge sprite (the screen is only 160×102).

    #821
    bitboi
    Participant

    Will this also work on C64?

    #822
    8bit-Dude
    Keymaster

    The C64 has fixed sprites size of 12×21, so you may need to combine several sprites if needed.
    Note that C64 sprites can be scaled to double width or height (see unity.h)

    #825
    bitboi
    Participant

    Can i cross port my XE Game to 5200?

    #829
    8bit-Dude
    Keymaster

    Sorry for late reply. Presently, XL/XE builder only produce floppies.
    I plan to add building of Carts in future, for both XEGS and 5200.

    #1068
    retrokikems
    Participant

    In Lynx I’m using a sprite for main character bigger than goblin demo and with more frames, my sprite.dat file have arround 9 kb vs 2 Kb of goblin demo sprite file.
    When compiling I have an error “segmenty “BSS” overflow memory area “MAIN” by 5689 bytes.
    I’m suppose that I need assign more ram for sprite data but How to do ?

    Actual Lynx projects read files from rom one by one or upload all code and graphics to ram?. For example with goblin project, read every scene from cartridge when needed or upload all game to ram?.

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