In Lynx I’m using a sprite for main character bigger than goblin demo and with more frames, my sprite.dat file have arround 9 kb vs 2 Kb of goblin demo sprite file.
When compiling I have an error “segmenty “BSS” overflow memory area “MAIN” by 5689 bytes.
I’m suppose that I need assign more ram for sprite data but How to do ?
Actual Lynx projects read files from rom one by one or upload all code and graphics to ram?. For example with goblin project, read every scene from cartridge when needed or upload all game to ram?.