Single or Double HIRES?


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The upcoming release of 8bit-Unity (v0.4) will add support for both Single and Double HIRES mode on the Apple// (palette conversion is fully automated). This means that a 64K memory card will no longer be mandatory to run 8bit-Unity projects, like 8bit-Slicks or 8bit-OS!

January 3, 2021

Scrollable Tilemaps Coming Soon!


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Thanks to a “quiet week”, I was able to make rapid progress on the next version of 8bit-Unity (0.4).The major new feature is Scrollable Tilemaps. I have implemented a super convenient asset pipeline: design your tile-set and maps in the excellent CharPad just ONCE, then 8bit-Unity takes care of converting the tiles to each platform […]

November 13, 2020

Beta Release 0.3.5 (2020-11-06)


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Some exciting new features in this latest release of 8bit-Unity! A compact yet powerful GUI system is now available, that can generate typical widgets (Panel, Listbox, Button, Scrollbar…). Just call CheckCallbacks() once per frame, and a pointer to the called widget will be returned. No need to worry about the widget state, 8bit-Unity takes care […]

November 6, 2020

Beta Release 0.3.4 (2020-05-23)


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In this new release of 8bit-Unity, the Oric is getting some true love with much improved graphics. This is thanks to the integration of the awesome PictOric utility. Here is an example of graphics before/after this release: This new version also allows the inclusion of multiple music tracks on the disc, and simplifies the handling […]

May 23, 2020

Documentation updated


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I have just finished bringing the documentation up-to-date with release 0.3.3. The hardest section was trackers, as there is one for each platform!! Now onto the next task, I am going to work on two fronts: (1) Add support for the NES, and (2) Add support for charmaps (for scrolling games).

May 18, 2020

Beta Release 0.3.3 (2020-05-17)


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Beta release 0.3.3 is now available for download! This new version adds support for graphic chunks, with which scenes can be animated. The included 8bit-Goblin Tech Demo shows how it works. Other new features include: multi-color sprites for Oric, further optimizations on Apple sprites, loads and loads of bug fixes! Please see the Release Notes […]

May 17, 2020

Beta Release 0.3.0 (2020-05-10)


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Beta release 0.3.0 is now available for download! This new version adds support for the Atari Lynx, ALTAI interface for Oric, a new Tech-Demo (8bit-Slicks), as well as countless other improvements. Please see the Release Notes for more detailed information.

May 10, 2020

Beta Release 0.2.0 (2019-07-13)


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Beta release 0.2.0 is now available for download! This new version adds support for the Oric 1/Atmos, improvements to sprite support on Atari and Apple, as well as countless other improvements. Please see the Release Notes for more detailed information.

July 13, 2019

Alpha Release 0.1.0 (2019-04-17)


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Finally, 8bit-Unity Alpha Release 0.1.0 is ready for download. It provides support for the Apple//e, Atari XL/XE and Commodore C64. Basic pipelines for bitmap and sprite asset conversion are available in this release. I apologize for the long delay bringing this download online, I had to tie some loose ends with asset conversion and disk […]

April 17, 2019

Website Launch (2019-01-03)


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Launch of the 8bit-Unity.com website. Since releasing my own game 8bit-Slicks in December 2018, I am now fully focused on consolidating the 8bit-Unity SDK. Initial release planned for second quarter of 2019, so stay tuned!

January 3, 2019